![]() ![]() The implementation of this chaotic foundation leads to some unique building shapes and curves. The grid the world is built on is random and feels chaotic. You pretty much determine the color palette and placement. You’re creating structures with limited tools. Just like back then, your imagination has to fill the gaps. But I do remember playing with them as a young father with each of my children. My memory isn’t sharp enough to recall my own experiences since wooden blocks are targeted at the toddler age. It’s almost like transporting yourself into your childhood and being given a carton of wooden blocks. Townscaper has also been called more of a toy than a game. So how does this non-game, block building experiment stack up? Keep scrolling to read my thoughts. I had been following his progress on this experiment for some time on Twitter and I’m happy to see it come to fruition. When the chance to review Townscaper came across my desk, I was eager to jump into the world of block building. For a quick sampling, you can visit his site, Brick Block here. Townscaper is an indie experience dubbed an experimental passion project by Swedish developer, Oskar Stålberg. Townscaper is another creative project that doesn’t fit the typical gaming mode. Combining cardboard and gaming, as Nintendo did with Labo, is just one example. Developers continually push boundaries and try new things. Unique experiences are cropping up in video games all the time. Introducing: Townscaper Nintendo Switch Review
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